<p>I must say I love <span class="caps">XNA</span>! I like making games. I do not like C++ low-level programming. When I was (am?) a kid, I did <a href="http://alcidesfonseca.com/projects/29">some stupid games</a> with Game Maker 6. I did all those games without a line of code! I really like that. <span class="caps">XNA</span> brings that concept, but to professional (and casual) game developers. Of course you have to write code, but only the logic you need. Under <span class="caps">XNA</span> there are all those low-level functions you don&#8217;t want to be writing and debugging.</p>

<p>Yesterday John Schappert revealed a bit of <span class="caps">XNA</span> future in the <a href="http://www.gdconf.com/"><span class="caps">GDC</span></a>. They want to have the &#8220;Youtube for gamers&#8221; (seems like Nintendo wants too with WiiWare) and their also targeting mobile devices. He showed a Zune running a <span class="caps">XNA</span> game!</p>

<p>That made me thinking&#8230; Will Zune be a competitor against <span class="caps">PSP</span> and DS? And will the iPhone/iPod Touch with the soon-to-be-released <span class="caps">SDK</span> also join this market? And where the Windows Mobile stands in this scenario?</p>